
An arcade air-hockey ladder for one thumb. Swing your mallet, bank the puck off the rails and beat a run of AI rivals, each with its own style. Every win brings a faster, smarter opponent, and one lost match ends the run.
- Genre
- Sports & racing
- Players
- Single player
- Devices
- Phone and desktop
- Price
- Free, plays in the browser, nothing to install
How to play
Touch: drag anywhere in your half; the mallet follows your finger, sitting just above your thumb so you can see it. Mouse: hold the button and move. Keyboard: arrows or WASD move the mallet. Esc or P pauses.
New in v1.0
First release.
How to play
You guard the goal at the bottom of the table; your rival guards the one at the top. The puck glides almost without friction and bounces off the rails. Your mallet stays in your half.
- The faster your mallet moves when it meets the puck, the harder the shot.
- Each match is first to three goals. Win it and the next rival steps up. Lose it and the run is over.
- The side that concedes a goal serves the next puck.
- If the puck sits in one half for seven seconds, it is handed to the other side.
Rivals
Rookie learns the game. Wall hangs back and blocks. Ricochet loves bank shots. Blitz rushes the centre line. Sniper aims for the open corner. Mirage, Tempest and Phantom mix it all up, and beyond Phantom the rivals keep getting faster.
Scoring
- Each goal: 100 × the round number.
- Quick strike: +50 × the round for a goal within four seconds of the serve.
- Match win: 500 × the round, plus 250 × the round for a 3–0 shutout.
Tips
- Get behind the puck before you swing. A hit from the side sends it into the rail.
- Bank shots beat rivals who track the puck straight on.
- After you shoot, get back in front of your goal. Fast rivals punish an empty net.
FAQ
Does it work on a phone? Yes. It was built for one thumb in portrait. The mallet sits a little above your finger so your thumb never hides it.
Do the rivals ever stop getting harder? No. Past the named rivals every round is faster and sharper, so every run ends eventually.







