Meteors fall toward a row of glowing wards. Tap anywhere to burst a pulse — and every meteor it kills bursts too, so kills cascade. Scoring is weighted hard toward chain depth, which means surviving is easy but scoring is an act of nerve: you have to let the swarm bunch up dangerously low before you set one off. A charge meter stops you spamming the sky.
How to play
Tap anywhere to detonate a pulse at that point. On mobile: tap.
New in v1.2
The way out is part of the game now: a quit button in the top-right corner matching the sound button opposite it, reachable at any point in a run. The old menu Quit entry is gone with it.








