Summoned Games

Pinwheel

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Screenshot of Pinwheel

Pinwheel

Plays1Playable on desktopPlayable on phonesSingle playerArcadeArcade

by Maxi · v1.0

High score

  1. 1Maxi7,700

A portrait pinball table set in a clockwork wind-garden. Flip the ball into flower bumpers, knock down the kite bank to level up and light the top lanes to grow your multiplier. Three balls, one thumb per flipper.

Genre
Arcade
Players
Single player
Devices
Phone and desktop
Price
Free, plays in the browser, nothing to install

How to play

Touch: hold the left or right half of the screen to raise that flipper (use both thumbs for both). Tap to launch the ball. Keyboard: Left, A or Z for the left flipper; Right, D or M for the right flipper; Space launches (and flips both while the ball is in play). Esc or P pauses.

New in v1.0

First release.

How to play

You get three balls. Each one launches up the lane on the right and rolls into the garden. Keep it out of the drain with your two flippers: hold the left half of the screen for the left flipper, the right half for the right one.

  • The three flower bumpers at the top kick the ball away and score on every pop.
  • The pinwheel in the middle spins when the ball passes through it and pays for every quarter turn.
  • The four kites on the right are drop targets. Knock all four down to complete the bank: you get a big bonus and the table moves up a level.
  • The top lanes light a lamp when the ball rolls through. Light all three to raise the multiplier. Pressing a flipper shifts the lit lamps left or right, so you can steer an unlit lamp under the ball.
  • For the first few seconds of each ball a blue shield glows between the flippers: a drain then gives the ball back.

Scoring

Bumpers 100, kites 250, top lanes 100, inlanes 50, slingshots 10 and 25 per pinwheel quarter turn, all times your multiplier (up to ×6, reset each ball). A completed kite bank pays 2,500 × the new level × the multiplier, and lighting all lanes pays 500 × the multiplier.

Tips

  • Wait a moment: flipping when the ball is about to touch the flipper sends it much further than flipping early.
  • Shots from the left flipper head for the kites; the right flipper aims up the middle through the pinwheel.
  • Every level steepens the table and shortens the ball save, and the table slowly gets faster the longer you play. Bank your multiplier early.

FAQ

Is there a plunger? The launch is automatic. Tap or press Space to fire it straight away.

Can I play with one thumb? Yes, but two thumbs, one per side, is how the table is meant to be played. On desktop, the arrow keys work best.

Why does the ball go faster later? The garden's wind picks up with every level, so every game ends eventually.

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